Culaska is an unofficial, fan-made digital variant of Kulami played on a fixed grid where the last move dictates where your opponent must play next.
This version ships with two things most fan-made board games don't have: 

a search-based AI strong enough that no human has beaten it yet 

and a full post-game analysis screen (in the style of chess engines like Stockfish/Lichess) showing the top candidate moves at every point in the game.

 Features:

- Play vs. a friend (local) or vs. the AI (three difficulty levels) 

- Interactive tutorial, learn the rules in under 5 minutes

- Board editor with a shareable board-code system 

- Full move-by-move analysis with engine evaluation 

- English, Turkish, and German 

Free to play, pay what you want if you enjoy it. 

What's next: if there's enough interest, I'm planning a real-time multiplayer website version, and possibly a mobile port down the line. 

Enjoying it, found a bug, or have ideas? Drop a comment below  it genuinely shapes what I build next.
You can also reach me directly at ozgurdenizkaragoz@gmail.com

This project is not affiliated with or endorsed by FoxMind.

Published 3 hours ago
StatusReleased
PlatformsHTML5
Release date 3 hours ago
AuthorSerdolli
GenreStrategy, Puzzle
Made withpygame
Tags2D, Abstract, Board Game, Mouse only, Point & Click
Asset licenseCreative Commons Attribution v4.0 International
Average sessionAbout a half-hour
LanguagesGerman, English, Turkish
InputsMouse
AccessibilityColor-blind friendly, Subtitles
MultiplayerLocal multiplayer
Player count1 - 2
AI DisclosureAI Assisted, Code

Leave a comment

Log in with itch.io to leave a comment.